I'm also pretty new to using Wwise with Perforce.īecause the PC and Mac Unity projects require different integration plug-ins, does that mean that the project will have to be split into two different branches? If so, will everyone on the team have to be very conscious of not pushing the wrong file or I will have to re-integrate Wwise on both branches again?įurthermore, if the team must have two separate branches, how would changes made to the Mac Unity build be carried over to the PC Unity build? E.g. However, I've never worked on a team that has had "mixed" computers, so to speak. I've integrated Wwise with Unity many times on both PC and Mac, so I'm fairly familiar with the process. We are using perfroce as our version control. Some people on the team have PCs, and some people have Macs. I'm developing a unity game with a large team of people. That's what I get for not reading closely enough :/ You can install BOTH the Windows and the Mac plugin onto the same Unity project, and it will work as long as you generate your soundbanks for both Windows and Mac in your Wwise project. EDIT: UPDATE! Turns out I was overthinking it, but in a different way.
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